Live-Ops Intelligence

Stop shipping features that churn your players.

Metriqal connects your Jira sprint board to live player telemetry. Know which features hurt retention — hours after they ship, not quarters later.

You're on the list. We'll be in touch before launch.

Built for teams at

Unity StudiosUnreal PublishersMobile Live-Ops TeamsMulti-Game Agencies

How it works

01 — 30 min

Install the SDK

Drop a Unity or Unreal package into your game. Tag player events to your build ID. That's it.

02 — 5 min

Link your Jira board

OAuth in. Metriqal reads your sprint history and maps feature tags to ship dates automatically.

03 — Next morning

See the correlation

Plain-English reports delivered to Slack or Discord. No dashboard to babysit.

Example insight
"Sprint 47 shipped the new matchmaking logic. Session length dropped 18% for new players within 6 hours. Churned players show a 3× higher rate of failed first matches."
— Generated automatically after patch v2.4.1 shipped